Necrophage
Abilities
Fog Teleport, Phantasmal Duplicates, Ambush Tactics
Weaknesses
Moon Dust, Necrophage Oil, Aard
Encountered and defeated at Murky Hollow on Day 2. Dangerous predator that uses fog and illusions to disorient prey.
Necrophage Pack
Abilities
Blood Frenzy, Drag Under, Pack Tactics
Weaknesses
Necrophage Oil, Igni, Yrden
Encountered at Anchor on Session 5 (Days 6-12). Dangerous water creatures that plagued the area near the settlement.
Mutant Experiments
Abilities
Mutant Reflexes, Pain Immunity, Feral Strike, Explode on Death
Weaknesses
Specter Oil, Axii
V's corrupted experiments. Four encountered and defeated at Kaer Graad on Days 17-18 (Session 6). Horrifying amalgamations of witcher and monster.
Water Elemental
Abilities
Water Form, Drown Curse, Summon Drowners, Aquatic Movement
Weaknesses
Necrophage Oil, Igni (on land), Yrden
Encountered and killed at Anchor on Session 5 (Days 6-12). Terrorized the waters and surrounding settlement. Worked in tandem with Drowners.
Insectoid Colony
Abilities
Chitin Armor, Venomous Stinger, Burrow Ambush, Queen: Egg-laying & Colony Command
Weaknesses
Insectoid Oil, Igni, Aard
Encountered at Anchor mines on Session 5 (Days 6-12). Discovered sleeping figure & green pillar in Forgotten Ones' chamber. Killed the queen and workers. Kill the queen to scatter the hive.
Undead Spirit
Abilities
Ethereal Form, Wail, Life Drain, Curse
Weaknesses
Specter Oil, Yrden, Moon Dust
Encountered and killed at Anchor on Session 5 (Days 6-12). Vengeful spirit that haunted the region. Yrden essential for combat.
Lesser Vampire
Abilities
Screech Stun, Life Drain, Darkness Cloud, Frenzy
Weaknesses
Vampire Oil, Black Blood, Igni, Moon Dust
Known threat. A lesser vampire with devastating abilities. Active hunter that preys on humanoids in darkness.
Incorporeal Undead
Abilities
Phase Shift, Wail, Life Siphon
Weaknesses
Yrden (Essential), Specter Oil, Moon Dust
Known threat. Yrden is essential for combat. Tormented spirits trapped between worlds, incredibly dangerous in isolation.
Ancient Vampire
Abilities
Shapeshifting, Regeneration (15/round), Hypnosis, Mist Form, Multiattack, Legendary Resistance
Weaknesses
Black Blood, Diplomacy (Cannot be permanently killed by witchers)
Known threat. Possibly the Pale Stranger. Cannot be permanently killed by conventional witcher means. Requires diplomacy or escape.
Aerial Predator
Abilities
Dive Attack, Wing Buffet, Aerial Advantage
Weaknesses
Hybrid Oil, Aard, Grapeshot
Encountered and killed at Anchor on Session 5 (Days 6-12). Majestic yet brutal predator of the skies. Preyed on livestock in the area.
Relict
Abilities
Charge, Hypnotic Gaze, Roar, Trample
Weaknesses
Relict Oil, Samum, Devil's Puffball
Known threat. A massive relict creature of immense strength. Ancient and primordial in nature.
Forest Spirit
Abilities
Root Network, Summon Wolves, Crow Storm, Forest Teleport, Regeneration via Totem
Weaknesses
Relict Oil, Igni (Critical), Destroy Totem
Known threat. Ancient forest guardian with control over nature itself. Destroying its totem is critical to victory.
Greater Vampire
Abilities
Invisibility, Life Drain, Sonic Screech, Blood Scent
Weaknesses
Vampire Oil, Black Blood, Moon Dust, Yrden
Known threat. A greater vampire of considerable age and power. Cunning hunter that preys on the unsuspecting.
Humanoid - Fodder
Abilities
Standard melee combat, Shield use, Formation tactics
Weaknesses
Hanged Man's Venom, Superior tactics, Aard Sign
Common foot soldiers and guards. Dangerous in numbers but individually weak. Standard military training.
Humanoid - Trained
Abilities
Advanced combat training, Heavy armor, Coordinated tactics, Leadership
Weaknesses
Hanged Man's Venom, Axii manipulation, Heavy armor disadvantage
Well-trained and heavily armored soldiers. Represent significant threat in organized groups. Professional warriors.
Humanoid - Rogue
Abilities
Sneak Attack, Poisoned Weapons, Stealth, Evasion
Weaknesses
Hanged Man's Venom, Counterattack, Detection
Swift and deadly killers for hire. Poisoned weapons add significant threat. Encounter prevention is best defense.
Humanoid - Spellcaster
Abilities
Spellcasting (varies), Teleportation, Protective wards, Elemental magic
Weaknesses
Hanged Man's Venom, Mage Slayer feat, Dimeritium, Dimeritium Bomb
Dangerous spellcasters with varied abilities. Mage Slayer is essential tool. Use Dimeritium to suppress magic.